Improvements revealed for «Galagish» for Atari 8-bit | Download
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Scott "Gimmee99" Bradley has shared some exciting updates on the development of Galagish, the port of the classic game Galaga (Namco, 1981) for the Atari 8-bit computers. Over the past few weeks, Bradley has implemented numerous changes that enrich the gameplay experience.
Among the novelties, announced through the AtariAge forum, the function is included"kill the boss 3 times to get a double ship", where sometimes you have to eliminate the boss three times and other times four to get the double ship, which balances the difficulty of the game.
To help debug the function"hit the boss three times to get a double ship", a counter has been added to the status bar that shows how many bosses you have hit. Currently, you need to hit 3 bosses to get your first double ship, and then 4 onwards.
Additionally, a new splash screen has been added, which requires pressing the START key to begin the game. When loading the game, you will see a star field, the ship, the «Galagish» logo in the lower left corner, and the phrase "insert coin" to the center of the screen.

"Gimmee99" mentioned that Paul "Playsoft" Lay continues to motivate and help him with small pieces of code, including the ability to have a scrolling message on the splash screen, thus optimizing the use of bitmap space.
The default high score has also been adjusted to 10,000 instead of 20,000 to make testing easier. The ship icon in the status bar is now blue, as is the "L" level indicator, and the high score is preserved between matches.

Bradley has also created a Microsoft Word document describing everything he has learned about the project during his experiments, providing information on how to change the splash screen, character set, and other graphical elements.
The project has been joined by Konstantinos "Tix" Giamalidis (Greece), well-known in the scene for contributing graphics to "Prince of Persia" and "l'Abbaye des Morts" (Locomalito/Gryzor87, 2010), as well as the hacks for "Kangaroo" (APX, 1982) and "Pole Position" (Namco, 1982), among others.

Finally, Bradley encourages graphic artists to try to create a better splash screen than the one he included; and asks users not to ask for more extensive features (such as challenge stages, ship capture, arcade perfect port, etc.). "I've reached the limits of my abilities and I'm simply enjoying the game in its current state," he concluded.
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