Over 200 levels in Genius, game for Atari computers
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A total of 240 levels is what "Genius" brings, a platform game originally published on Apple II by Daniele Liverani (Italy), and now available for Atari 8-bits.
"GENIUS" is the name of the protagonist, who finds and frees the Prince of the European Kingdom of Dreams, imprisoned by the Global Dream League; as punishment for having admitted a human into the Forbidden Kingdom of Dreams, according to the author in the interview with Ready64.
To do this, you must take all the keys and open the doors in a pre-established order. You will also have to recover the toys and take some power-ups - such as the detonator, which kills the vermin that hinder your progress. If you touch an enemy, you lose a life; the same goes for if you run out of time.
The adventures of "Genius" are divided into three "acts": the first is subtitled "into the toy warehouses"; the second, "into the toy caves"; and the final, "into the toy planets."

To play with the keyboard, press the space bar at the title screen; or press the "J" key to use the joystick. Press the "ESC" key to pause the action; and if you wish, you can turn off the music by pressing the Control+D keys. Otherwise, press Control+S to unmute the music.
One unique detail is that the game uses high-resolution Atari 8-bit graphics; it takes advantage of the artifacting effect of NTSC systems - which causes medium-sized pixels to appear with a "band" of color. By setting the background color to black and the foreground to white (or vice versa), the effect is more pronounced.

For real Atari hardware, a NTSC computer connected to a TV with antenna or a monitor with composite cable is required. For those using the Altirra emulator, you can enable NTSC mode with artifacting by going to the menu path System > Configure system > Outputs > Video; and under Artifacting mode select NTSC artifacting.
«GENIUS» is based on the eponymous rock opera, divided into three episodes, which Liverani released on CD in 2002, 2004 and 2007. After creating the first version of the game for the Apple II in 2014, Liverani converted it for the Commodore 64 and Plus/4; and now for the Atari 8-bit, using the same code.
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