Cross Snake brings more fun to Atari 8-bit computers
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Cross Snake is the fourth title written by Fabrizio Caruso (Italy) using Cross-Lib, a framework that can be compiled for around 200 8-bit computers and consoles - as well as calculators and other devices - without changing the code.
The game concept is inspired by Nibbler (Rock-Ola's arcade game, 1982) and Snake (the popular arcade and cell phone game). The snake must eat all the apples in each level, while avoiding being killed by biting itself; consuming all its energy (if it doesn't eat apples for too long); or hitting the mines.
The game has 32 normal levels, with 16 different maps; and a secret level, which also has its own map. As a tip, to unlock the secret level you must collect the most rings.
You start with maximum energy and a slow snake. If it doesn't eat apples, the snake starts moving faster. Once the snake has reached maximum speed, its energy starts to decrease.

Mines are your enemies; they can be both stationary and mobile. Moving mines bounce whenever they hit anything. If the snake's head touches a mine, it dies instantly. However, the snake's body can touch mines, so you can use it as a shield.
Like his previous projects—Cross Chase, Cross Shoot, and Cross Bomber—Caruso's new game supports both tile-based (ASCII) and non-graphical graphics on more than a dozen cross-compilers.
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