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    Isohunters Level Creation Contest

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    Polish programmer Kamil "Gorgh" Trzaska invited the Atarian community to participate in a level creation contest forIsohunters, a game that took second place in the programming rallySilly Venture 2011


    IsohuntersIt is developed on aisometric board, where the player musteliminate your enemyusing thearsenal available(rifle, mines, bazooka), and at the same time, it has toavoid being annihilatedby his opponent.

    Through theAtariOnline.pl portal, Trzaska reported that he has been working on thefinal versionof the game, in which they also participatedMichal "Caruso" Brzezicki(music) andAdam “Ooz” Powroznik(graphics).

    However, it requiresbetween 10 and 20 new scenariosof play, for which he summoned the Atarians todesign your own levels. "Everyone can participate (...)best proposalswill beincluded in the final version", he assured. Those who are interested can send him their levelsuntil July 20to the email:Gorghe(at)o2.pl

    He also announced that this version will havesignificant improvementsas the option ofselect weapons; limit the amount of bazooka and mine fire; an enemy with greater intelligence;optimize energy balancefor each impact; and atwo player mode

    How to design boards in Isohunter

    The process of creating a new boardIt's simple. In principle, it must be taken into account thatThe boxes start counting from the top corner(which appears marked with the number zero in the following image), and theorder flows diagonally down to the right(as indicated by the arrow). Note thateach rowIt is composed of10 boxesThere are 100 boxes in total.


    When building the board, we canassign "steps"(highlighted in orange); theinitial location of our character(highlighted in green); and thelocation of the "bonds"(highlighted in light blue).


    1. First download and unzip the file with the game sources:

    Isohunters - source file for Atari 8-bit computers

    Download | 272 kB

    2. Within theISOHunters folderlocate and enter the"new plans" folderand open the text filedo_zmiany.txt

    3. Forplace the steps, simplyEnter numbers between 1 and 3The higher the number, the greater thestep height. By the way,zero impliesthatno step will be shownany in the specific box. In thenext example, we have placed steps of height 3, 2 and 1 (highlighted in lilac).


    4. To define thecharacter's starting location, change thenumber in parentheses. In this example, we have placed thecharacter in box 56(highlighted in yellow).

    5. Likewise, for this example, we have considereda "bonus" in box 57(highlighted in green).

    6. Once the adjustments have been made,save the text file

    7. Now, you mustcompile your filein the root directory, so thatthe board createdbe added to theiso.xex file. First, run theCMD filein the folder you downloaded. A file appearsWindows command window

    8. Enter thenext command

    mads iso.asm -o:iso.xex

    Press theEnter key


    9. The program will compile the new board. Now you canrun the iso.xex file-the default emulator opens, which in our case is theAtari800WinPLus

    10. Forlocate your board, press thetrigger buttonand then move thelever to the left. Press the button againtrigger button to test the boardCompare with the image in point 3.


    Note.-We suggest that before trying out a new board, you play with one of the four built-in boards. We have found that otherwise the program tends to freeze or display items incorrectly.

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